3D Measurement & Virtual Reconstruction of Ancient Lost Worlds of Europe


Project Objectives

An international team of multimedia content creators, led by Brunel University and with support from the European Union, is developing and using 3D Multimedia tools to measure, reconstruct and visualise archaeological ruins in virtual reality using as a test case the ancient city of Sagalassos in Turkey.


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The archaeological site at Sagalassos is one of the largest archaeological projects in the Mediterranean dealing with a Greco-Roman site over a period of more than a thousand years (4th century BC-7th century AD).

One of the three greatest cities of ancient Pisidia, Sagalassos lies 7 km north of the village Aglasun in the province of Burdur, Turkey. The city lies on the southern flank of the Aglasun mountain ridge (a part of the Taurus-mountains) at a height between 1400 and 1650 metres. A team from the Katholieke Universiteit Leuven under the direction of Prof. Waelkens have been excavating the whole area since 1990. A consortium of universities and companies, led by Brunel University in West London, are collaborating in the European Union supported 3D MURALE project to develop 3D measurement, reconstruction and visualisation tools for use by Prof. Waelken's archaeological team.

The new multimedia technologies will produce rich new ways of recording, cataloguing, conserving, restoring and presenting archaeological artefacts, monuments and sites. These technologies will be used to model the Sagalassos site and show how they can be used for preserving and presenting the cultural heritage of Europe in two important ways;

Firstly, by putting such new technologies in the hands of the archaeologists themselves rather than creating multimedia content after the excavations. As an important consequence, a more complete record of the finds can be created and presented to the public.

Secondly, by presenting the site not as a static entity from a long-gone past, but as a vibrant place that underwent a lot of changes throughout its existence. This includes the visualisation of the situation in different eras or phases and of the excavation as they proceeded through different time layers. Both these aspects of the project will help to produce records and visualisations that are more complete and scientifically precise. The project aims to achieve these goals through five clearly defined activities.

Stratigraphic Visualisation