3D Measurement & Virtual Reconstruction of Ancient Lost Worlds of Europe

 

Virtual and Physical Restoration

An international team of multimedia content creators, led by Brunel University and with support from the European Union, is developing and using 3D Multimedia tools to measure, reconstruct and visualise archaeological ruins in virtual reality using as a test case the ancient city of Sagalassos in Turkey.

 


Restoration involves taking the 3-D models from the recordings and completing them in a number of ways. Firstly this system must permit a virtual reconstruction of all excavation phases and their stratigraphy. Secondly this system will take 3-D models of objects or their parts and allow a virtual and possibly also a physical completion or anastylosis of pottery, statues, building elements and buildings. This will permit a virtual reconstruction of ceramic objects, either to replace a physical completion of the real object for presentation or publication purposes, or to make the selection of objects to be restored easier and guide the conservators during this process. Finally, an integrated model must be built of the landscape, the buildings, and the artefacts and this for different eras, showing reconstructions for these periods or the current state.

 

Pottery Reconstruction

Classification and reconstruction of archaeological fragments is based on the profile, which is the cross-section of the fragment in the direction of the rotational axis of symmetry.

Building Reconstruction

The reconstruction of a building is done in three steps.

 

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