3D Measurement & Virtual Reconstruction of Ancient Lost Worlds of Europe

 

Visualisation

An international team of multimedia content creators, led by Brunel University and with support from the European Union, is developing and using 3D Multimedia tools to measure, reconstruct and visualise archaeological ruins in virtual reality using as a test case the ancient city of Sagalassos in Turkey, excavated by a team from K.U. Leuven, Belgium.

 


Visualization of archaeological sites such as Sagalassos is particularly challenging because:

Large and complex scenes: The site is huge but it needs to be described down to a very fine detail due to the wide-ranging sizes of some of the finds. This leads to an enormous amount of data that surpasses the capabilities of current graphics hardware by an order of magnitude.

Different user, application and hardware profiles: The system should be usable for an expert archaeologist as well as for the broader public (e.g. visitors of exhibitions and museums). The system should run on non-specialized computers connected by the Internet (Internet clients) and also on specific graphics hardware available in research labs and exhibition sites. Furthermore the proposed common database should be the basis for all these application and hardware settings.

Time dependent data: Archaeological data should not be visualised through a static representation of items. Finds have to be represented over a large historical time span where most of the objects have been moved around and have different creation dates. Techniques need to be developed to swiftly visualise the site so that people can virtually navigate through on a standalone high quality site visualisation system and an Internet visualisation system. This will call for special measures, such as level-of-detail selection, predicting the next views, exploiting our reduced visual resolution when moving, etc. The visual experience will also include replays of the excavations, showing the different layers of the excavations being 'peeled off' one by one. This will help future archaeologists revisit the site in virtual reality in order to make their own interpretation of the finds.

Strat Tool

A tool entitled Strat has been designed in collaboration with the Sagalassos team for archaeological interpretation in 3D space (Figure 1). Strat has the capability of combining legacy stratigraphy data from notebooks with contemporary photogrammetric data.

Museum Visualisation

Visualisation of the reconstructed site is important both for the scientists to test and document their hypotheses in virtual reality as well as for the broad public to get an idea of how the ancient city could have looked like.

Internet Visualisation

WebCAME is a client/server multiresolution rendering system for progressive transmission and visualization of compressed triangle meshes with texture and colour. The tool is implemented as a web browser plugin. It utilizes and extends recently developed multiresolution techniques and can provide view-dependent access to huge 3D data sets.

 

 

 

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