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Visualization of archaeological sites
such as Sagalassos is particularly challenging because:
Large and complex scenes: The site is huge but it needs to
be described down to a very fine detail due to the wide-ranging
sizes of some of the finds. This leads to an enormous amount
of data that surpasses the capabilities of current graphics
hardware by an order of magnitude.
Different user, application and hardware
profiles: The system should be usable for an expert archaeologist
as well as for the broader public (e.g. visitors of exhibitions
and museums). The system should run on non-specialized computers
connected by the Internet (Internet clients) and also on specific
graphics hardware available in research labs and exhibition
sites. Furthermore the proposed common database should be
the basis for all these application and hardware settings.
Time dependent data: Archaeological
data should not be visualised through a static representation
of items. Finds have to be represented over a large historical
time span where most of the objects have been moved around
and have different creation dates. Techniques need to be developed
to swiftly visualise the site so that people can virtually
navigate through on a standalone high quality site visualisation
system and an Internet visualisation system. This will call
for special measures, such as level-of-detail selection, predicting
the next views, exploiting our reduced visual resolution when
moving, etc. The visual experience will also include replays
of the excavations, showing the different layers of the excavations
being 'peeled off' one by one. This will help future archaeologists
revisit the site in virtual reality in order to make their
own interpretation of the finds.
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