Motivation
European countries are experiencing
diverse success in Digital Terrestrial TV (DTT) deployment depending
on their history in broadcast, demographic and regulatory profile,
and level of digital deployment of cable and satellite networks. Read
More
Understanding the New “Eco”-system
Based on state-of-the-art human factor
methodologies, INSTINCT will provide the user needs analysis that
must be performed to facilitate the massive adoption of new ways of
accessing content and services. Read More
Building and Validating an Open and
Scalable Network Architecture
The inter-working points between the
different domains and actors will also be identified with objective
of defining inter-working units whenever required. System engineering
rules will be articulated in order to cope with scalability issues.
Read More
Content, Services and Applications
The business motivation in this area
is to increase content/service creation productivity because of the
increasingly diverse means of accessing services, in terms of networks
and terminals. This productivity is enhanced only at the expense of
making common as many steps as possible in the content/service creation
process. Read
More
Networks
Assuming that national regulations
will evolve according to EC recommendations, the opportunity exists
to deploy new networks specifically targeting broadcast-based mobile
and indoor reception, with a better geographical granularity (i.e.
smaller cells). INSTINCT will identify the provision to be made in
the spectrum engineering rules that this requires. Read
More
User Devices
The main user-device-related objective
is to pave the way for commercial introduction of end-user devices
able to provide intuitive access to mobile/portable broadcast and
broadband services in collaborating networks. Read
More
“Do and Make It Know”
The success of INSTINCT system concepts
will be dependent on the way the consortium members will contribute
to smoothing out the environmental landscape constituted by regulatory
and standard bodies. Read More
Motivation
European countries are experiencing
diverse success in Digital Terrestrial TV (DTT) deployment depending
on their history in broadcast, demographic and regulatory profile,
and level of digital deployment of cable and satellite networks. It
is not clear that DVB-based DTT will be a fast and significant European
commercial success.
The commercial deployment and launch of 3rd Generation (3G) mobile
technologies are likely to take more time than initially anticipated
because of the high level of required capital expenditures and the
uncertainties with respect to services that would massively attract
users on these new networks. However, the EU commission identified
that Digital TV (DTT in particular) and 3G must accelerate “the
achievement of widespread access to new services and applications
of the Information
Society” .
It is therefore necessary that a European project of significant size
identifies new opportunities around the DTT and cellular technologies,
new applications, and helps the European-based industry to identify
and investigate the technical and regulatory enablers for their commercialising.
In the new business and regulatory environment, the longer-term activities
of various international workgroups such as DVB and 3GPP have slowed
down as industry searches for a shorter term for return on investment.
The INSTINCT project will bridge this recent trend with the latest
technological developments, allowing DVB in particular to keep its
worldwide domination as a broadcasting standard toolbox by supporting
the design and testing of the DVB-H standard that is necessary because
DVB-T is presently being challenged by ISDB-T in mobility and power
consumption issues. INSTINCT will thus make a major contribution in
helping Europe maintain its leadership in mobile and broadband communication
technologies.
Understanding
the New “Eco”-system
Based on state-of-the-art human factor
methodologies, INSTINCT will provide the user needs analysis that
must be performed to facilitate the massive adoption of new ways of
accessing content and services. This has to do with how, what and
when to make available content and services, in which conditions users
want/need to access content, etc. As a corollary of this study, the
actors deploying and running the overall systems will be addressed
in order to make sure that the end-user needs are translated in the
proper terms for them. This will take in particular the form of business
analysis and modelling. The consequences of such analysis will be
the identification of new possible alliances and roles economical
actors and of new business methods.
Building and Validating
an Open and Scalable Network Architecture
The inter-working points between the
different domains and actors will also be identified with objective
of defining inter-working units whenever required. System engineering
rules will be articulated in order to cope with scalability issues.
This requires in particular identifying the parameters that are key
when scaling up the system. This is crucial to allow successful progressive
introduction of open systems with distributed management functions.
Field trials that include testing of an open operational architecture
composed of several broadcast cells will give final input on the viability
of the overall system. The novelty will consist in having an open
demonstrator that takes the complete/commercial like architecture.
Roaming will be tested between different partners’ sites for
instance. Feedback of a panel of users will determine whether the
services have sufficiently “user-friendly interfaces”
and will qualify the technical and commercial viability of the services.
Technology development in the project is articulated along three domains
that intend to make particularly innovative contributions on: (1)
content, services and applications, (2) user devices, and (3) networks.
These contributions address both groups of actions of the eEurope
action plan, which reinforce each other.
Content, Services
and Applications
The business motivation in this area
is to increase content/service creation productivity because of the
increasingly diverse means of accessing services, in terms of networks
and terminals. This productivity is enhanced only at the expense of
making common as many steps as possible in the content/service creation
process.
In content generation and production, the migration from the more
or less autonomous production workflows of separate departments to
workflows where content is created in a multitude of formats to be
transmitted via a number of platforms and channels to different terminals
will be planned. Content will be produced, generated and edited from
a number of sources. A central server architecture connected to a
Content Management System will be implemented allowing for quick,
cost efficient and automated content editing. A mechanism will be
established for ensuring that user’s privacy and security is
kept in a common digital environment.
For applications in DVB, the preferred framework is MHP. Similarly,
the personal mobile environment is very much driven by MIDP APIs.
Hence, the inter-working of applications and services based on either
MHP or MIDP will be explored by identifying the co-existence patterns.
Because end-users may simultaneously interact with multiple devices
based on different APIs, the over-the-air application provisioning
and inter-working over heterogeneous application environments will
be addressed. The outcome, constrained by realistic business cases,
will be an application template generation tool that will assist the
application designer in creating inter-working applications suited
for distributed environments involving broadcast and cellular networks.
The overall content, services and applications framework will be validated
through the implementation of reference scenarios in the area of e-entertainment
and e-learning.
Networks
Assuming that national regulations
will evolve according to EC recommendations, the opportunity exists
to deploy new networks specifically targeting broadcast-based mobile
and indoor reception, with a better geographical granularity (i.e.
smaller cells). INSTINCT will identify the provision to be made in
the spectrum engineering rules that this requires. This will lead
to the definition and field validation of deployment rules for a cellularised
DVB-T/H system. Because of the potential co-location of low power
DVB-T/H transmitters with 2G/3G base stations, co-existence rules
will be defined, depending on the identified interference scenarios.
Co-working of telecom networks and broadcast networks on the same
site is a critical issue that will be addressed to cut down on roll
out expenses of future services and networks, and to cope with environmental
concerns. This subject will be studied from both theoretical and practical
perspectives, to offer mathematical models as well as recommendations
derived from field test observations. Such effort will contribute
to provide “low cost access network equipment” and ensure
“multi-service capability” of the sites resulting in a
“reduction in capital and operational expenditure for installation
and maintenance”.
At a logical level, while broadcast/cellular network integration has
proven to be un-realistic regulatory- and business-wise, at least
the inter-working mechanisms have to be identified. Based on past
project experiences, enhancements will be elaborated in the area of
Quality of Service (QoS) provisioning by facilitating the exchange
of related information among the actors concerned in the value chain.
This will come in support of the Service Level Agreement mechanisms
that will bind the inter-domain QoS requirements.
The necessary QoS system components will be developed spanning from
software modules implemented on the user devices that allow for sensible
feedback via return channel for statistical purposes, to hardware
components/ test probes which are geographically distributed over
the co-operating networks to provide information on network parameters.
Especially, this refers to new test probes for DVB-H signals, including
physical layer measurements as well as modulation layer (I/Q) and
protocol layer, signal generators for DVB-H signals and newly developed
propagation profiles for channel simulators. The associated protocol
analysis tools will target IP based services for such a system.
A rich-media encoding and streaming server will be developed. It will
exhibit QoS awareness to dynamically adapt to network conditions by
changing encoding/ streaming bit-rate and trans-coding the content
format and resolution.
User Devices
The main user-device-related objective
is to pave the way for commercial introduction of end-user devices
able to provide intuitive access to mobile/portable broadcast and
broadband services in collaborating networks. The eEurope 2005 action
plan recognizes that the development of such terminals has a crucial
for social inclusion.
User interaction means with the broadcast-capable device will be developed
around a familiar device such as the mobile phone, where the broadcast
receiver is not necessarily attached to the end-user interaction device
(e.g. a BlueTooth capable mobile phone). The client-server application
between both terminals will be defined having in mind that the broadcast
terminal is likely to run MHP applications. With such an approach,
a completely new, integrated (expensive) and possibly high-end device
will not be required short-term, as long as the merging of broadcast/cellular
features in a single device are not solved from a regulatory standpoint,
and uniformly across Europe.
Today’s critical points in the feasibility of broadcast-capable
devices compliant with a mobile usage reside in power consumption
and miniaturization of the terminal front end. Current DVB-T designs
are clearly not suited for handset integration, and only ways to improve
this are either transmission layer level specification improvements
or further optimisation of implementation of the current DVB-T standard
in terminal front-ends. While the DVB Project is tackling the first
option only with the creation of a DVB-H specification group, INSTINCT
will explore both options, investigating further improvements of DVB-T
implementation and validating DVB-H specifications suitability for
handset integration.
“Do and
Make It Know”
The success of INSTINCT system concepts
will be dependent on the way the consortium members will contribute
to smoothing out the environmental landscape constituted by regulatory
and standard bodies. It will also depend on how well-known and easy
to handle the various tools and specifications will be.
Within this domain, INSTINCT consortium members will contribute to
the relevant international forums (DVB, ITU, 3GPP, etc), will build
an open reference demonstrator, and will build and run the training
courses that will help content creators, service providers, network
operators, and application designers to acquire the necessary know-how
for acting within the INSTINCT vision.